Skills: Unreal
Eclipse of Domain is a first-person flashlight horror exploration game with dynamic lighting and level design that is built in Unreal. I was responsible for level design, trap mechanisms, material tweaks, and shaping the game’s core concept and mood.
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Designed and implemented level layouts and environmental composition to support narrative pacing and player flow
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Developed interactive elements and trap mechanics to enhance gameplay engagement
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Assisted in debugging and refining custom shaders for lighting, fog, and post-processing effects
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Contributed to concept development, focusing on atmosphere, thematic coherence, and visual storytelling