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Eclipse of Domain

Skills: Unreal

Eclipse of Domain is a first-person flashlight horror exploration game with dynamic lighting and level design that is built in Unreal. I was responsible for level design, trap mechanisms, material tweaks, and shaping the game’s core concept and mood.

  • Designed and implemented level layouts and environmental composition to support narrative pacing and player flow

  • Developed interactive elements and trap mechanics to enhance gameplay engagement

  • Assisted in debugging and refining custom shaders for lighting, fog, and post-processing effects

  • Contributed to concept development, focusing on atmosphere, thematic coherence, and visual storytelling

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© 2024 by Annie Qiu

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