Tech Projects
Tech Art
Rendering
Customize Shader
[OpenGL, C++]
An OpenGL project featuring custom shaders and geometry rendering. Built a cube using vertex buffers and implemented shaders for Blinn-Phong lighting, matcap effects, iridescence, and deformation.

Tools
Particle Systems
[Unity, C++]
Developed a particle system using C++ and OpenGL to simulate dynamic effects, including basic particle dynamics, noise-based procedural fireworks, and collisions with realistic bounce physics.

Houdini L - system Plugin
[Houdini, C++, MEL]
Custom Houdini plugin built with the HDK in C++, extending L-System modeling for procedural structures like trees and vines. Features dynamic updates and enhanced controls for flexible geometry generation.

Behavioral Anmation
[Unity, C++]
Developed a behavioral animation system using a combination of individual and group behaviors for autonomous agents. Implemented key features like seeking, fleeing, wandering, obstacle avoidance, and flocking.

Maya L - system Plugin
[Maya, C++, MEL]
A custom Maya plugin built with the Maya API, designed for dynamic L-System modeling to create procedural geometry like plants and fractals. It includes a MEL-based GUI and a custom node for real-time geometry updates.

Games
Santa Claus Adventure
[Swift]
Worked on a team of three to create a game to control two Santa cars, avoid obstacles, and collect dropped gifts while delivering presents. Featuring customizable difficulty, vibrant visuals, engaging sound effects, and a holiday-inspired design.
